Abstract:
E-learning has been regarded as 'trending' in education since the outbreak of the
Covid-19 pandemic. The shift from traditional learning to e-learning has led to
exploring strategies to make the e-learning experience more interactive, resourceful,
and beneficial. This study explores the efficacy of employing gaming platforms to
improve grammar in English as a second language (ESL) learners. This study
specifically focused on grammar, as it is considered time-consuming, tedious, and
difficult for many learners. In addition, in a virtual environment, it is rather
challenging to observe learners; thus, achieving the outcomes becomes challenging.
This study was developed as experimental research to observe if the learners found
the gamification of grammar lessons more exciting and engaging thus, motivating
them to improve their skills. Forty ESL learners were divided into two groups; control
and experimental, based on pre-test results. The control group was taught grammar
lessons via zoom similar to a talk and chalk method, while the experimental group
was taught grammar lessons via zoom using gaming platforms initiated via a Learner
Management System (LMS). The post-test results revealed that the experimental
group improved better than the control group. Due to time constraints, the researchers
only focused on one grammar aspect. Based on the key findings, the study concludes
that gamification of grammar lessons successfully improves the learners’ grammar
skills and has led to a great motivation towards learning grammar.