Abstract:
Traditional video conferencing systems offer limited telepresence due to restricted
spatial awareness, reduced non-verbal communication, and minimal interaction
capabilities. The primary research objective of this study is to design and implement
a Mixed Reality (MR)-based immersive communication platform that
enhances situational awareness and co-presence through a unified Augmented Reality
(AR) and Virtual Reality (VR) ecosystem, compared to conventional videobased
communication tools. The proposed platform supports real-time audiovisual
communication and immersive spatial interaction through synchronized
facial expressions and gestures. Unlike existing communication systems that rely
primarily on 2D video or focus on either AR or VR in isolation, the platform
offers a novel approach to remote communication through spatially grounded interaction
within an MR environment. The system architecture is developed using
a Unity-based framework on the Meta Quest 3, integrating WebRTC for lowlatency
streaming and AI-driven animation for real-time avatar synchronization.
This enables more natural interaction through shared spatial anchors and expressive
humanoid avatars. A human-computer interaction (HCI)-oriented usability
evaluation conducted with 20 participants reported a System Usability Scale
(SUS) score of 78.5, indicating good usability, while participants also reported
high perceived immersion (76%) and moderate to high avatar-mediated social
presence (72%). Compared to traditional video conferencing systems, users experienced
improved engagement, more natural interaction, and a stronger sense of
shared presence. The current implementation targets MR-capable head-mounted
devices and requires stable network connectivity, which may limit accessibility
in resource-constrained environments. Nevertheless, the platform demonstrates
strong potential for applications in collaborative virtual environments, remote
communication, education, and social interaction, highlighting the effectiveness
of Mixed Reality technologies in advancing immersive telepresence.